![]() ![]() It is really simple to get the hang of, and with more familiarity, brings more charm and comfortable satisfaction. This adds a great tension, especially when faced with maybe tackling a new route toward the end. Ticket to Ride has one of the best risk/reward systems as routes are worth the same, either positive or negative depending on if you complete it. I also really appreciate the Europe version because it has regular-sized cards (where the original game had smaller cards). In the Europe version, it adds Tunnels which may end up costing you a couple more cards to build, Ferries which only use the wild cards, and Stations that let you use one of someone else’s routes to complete your own. Any routes that you do not complete count negatively against you, as much as they would have counted positively! So incomplete routes are a big deal, and they can make or break a game. It is possible, dare I say likely, that you will not complete all your routes or someone will block a route that you needed. Play continues until one player has only 2 or fewer trains left and whoever has the most points is the winner. Some routes are long, like 6 trains, and some are as short as 1 train. ![]() If the route is grey, then it may be a set of any color. The route sections on the map have certain colors on them which denote which sets of colored cards you need to turn in to place your trains there. ![]() If you draw cards, you may draw one or both from either area, but if you select a wild card (locomotive), then you may not draw a second card. There is a face-down draw deck and 5 face-up cards in a row. On your turn, you may either draw two cards, build a section of train, or draw more routes to complete. The Ticket to Ride series of games involves connecting train routes between two cities on the map by turning in sets of cards, and amassing points along the way. My favorite that I have played is Ticket to Ride: Europe, released in 2005. Ticket to Ride was released in 2004 and has since exploded into one of the best-selling games, with many different versions offered now. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway.Ĭhoo choo! If you're looking for a fantastic beginner friendly game hop on board! Ticket to Ride is so much fun regardless of whether or not you particularly like trains and there are so many expansions to pick up once you're ready to move on from the base game.At a Glance: Ticket to Ride is the ultimate gateway to cooler games and a flagship of the hobby that does not have a weakness that I can see. The longer the routes, the more points they earn. Ticket to Ride is a cross-country train adventure game where players collect train cards that enable them to claim railway routes connecting cities throughout North America. The objective: to see the most cities in North America - in just 7 days. The stakes: $1 million in a winner-takes-all competition. Octoit's 28 years to the day that noted London eccentric, Phileas Fogg accepted and then won a bet that he could travel "Around the World in 80 Days." Now, at the dawn of the century, some old friends have gathered to celebrate Fogg's impetuous and lucrative gamble - and to propose a new wager of their own. ![]() Build your railroad across North America to connect cities and complete tickets. ![]()
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